It is really very difficult to identify the real one between the natural and animate objects; Maya lets you model anything, effectively and faster than ever before.
Get ready to dive into the world of animation design
Direction of Normals in Maya
Balram Kandoria here helped us to learn what the Normals are
Normals are direction or orientation of an object’s surface toward light
There are a few steps to reverse the Normals:
Select:Half Sphere > display > polygons > Face
Now, Go to Normals>Reverse
To learn more about Normals see Normals in Maya
UV Mapping in Maya
Naresh Solanki here gave us an idea about UV Mapping
A technique to apply 2D texture on 3D Objects
Take care of following things:
- Map each Object
- Stretching Overlapping
- Reduce UV Space
- Seams
- Tests by Checkers Ma
Check blog about UV Mapping
Re-Topology Technique in Maya
Naresh Solanki has interesting blog post to give us an idea about Re-Topology Technique
Use of Re-Topology Technique is to create a low-resolution mesh out of high-resolution mesh
Only seven steps to follow for Re-Topology technique in Maya.
To know more about Mesh check Mesh Generation in Unity3D.