Sunday, 29 March 2015

Quick and Effective Modeling in Maya Using Normals,UV Mapping and Re-Topology Technique

It is really very difficult to identify the real one between the natural and animate objects; Maya lets you model anything, effectively and faster than ever before.


Get ready to dive into the world of animation design

Direction of Normals in Maya


Balram Kandoria here helped us to learn what the Normals are

Normals are direction or orientation of an object’s surface toward light

There are a few steps to reverse the Normals:

Select:Half Sphere > display > polygons > Face
Now, Go to Normals>Reverse

To learn more about Normals see Normals in Maya

UV Mapping in Maya


Naresh Solanki here gave us an idea about UV Mapping

A technique to apply 2D texture on 3D Objects

Take care of following things:

  • Map each Object
  • Stretching Overlapping
  • Reduce UV Space
  • Seams
  • Tests by Checkers Ma

Check blog about UV Mapping

Re-Topology Technique in Maya


Naresh Solanki has interesting blog post to give us an idea about Re-Topology Technique

Use of Re-Topology Technique is to create a low-resolution mesh out of high-resolution mesh

Only seven steps to follow for Re-Topology technique in Maya.

To know more about Mesh check Mesh Generation in Unity3D.